About me

I’ve been interested in history since I can remember, being fascinated by the castles that my parents took me to explore as a toddler. When I was 15, I went on my first archaeological excavation, a training dig for university students, and became hooked.

Alongside archaeology and history, other obsessions competed for my attention, namely comics, film and television, and computer, board and roleplaying games. Out of these, running roleplaying games, such as Dungeons & Dragons and Call of Cthulhu, became the greatest lure, leading to hours spent dreaming up and writing stories as a teenager.

After graduating from Exeter University in Archaeology BA (Hons), I spent several years working as a field archaeologist, excavating sites ranging from the Mesolithic to the Medieval throughout the United Kingdom.

Leaving archaeology behind, I returned to games, working first for Esdevium and then Sony Computer Entertainment Europe producing editorial and media content.

I’ve now come full circle, back to dreaming up and writing stories.


Comics

Ionmonger’s Daughter, The (in development)
Graphic novel; Art James Reekie; Creator-owned.
The Ionmonger’s Daughter is a bitter-sweet story about how obsession can blind and destroy you. As Victoria’s life spirals deeper and deeper into the abyss, it is her own desire and pride that propels her.

Sun Moon (in development)
Graphic novel; Art Seb Antoniou; Publisher Markosia.
Sun Moon is the story of star and time crossed lovers, set against a backdrop of environmental disaster.

Otherworld Sailor (in development)
Overload #1; Art James Reekie; Publisher Martin Conaghan/The Copydesk Ltd.

Promises (in development)
Bayou Arcana anthology; Art Sara Dunkerton; Creator-owned.
An anthology of Southern Gothic/Swamp Thing-like tales helmed by Jimmy Pearson.

Yesterday Today (2011)
FutureQuake 19 anthology; Art James Reekie; Publisher FutureQuakePress.

Wave Man (2011)
Spirit of Hope anthology; Art James Reekie; Publisher Comic Book Alliance, special thanks to Alan Cowsill.
A charity anthology in support of the Japanese people in the wake of the 2011 tsunami.

Last Man, The (2010)
Survival Stories anthology; Art Wael Naguib; Publisher The Sleepless Phoenix, special thanks to Lauren Anne Sharp and Michael Moreci.

Erratum (2009)
Layer Zero: Choices anthology; Art Des Langford; Publisher Insomnia.


Games

miCoach (TBC)
Studio Lightning Fish; Publisher THQ.
Created by Lightning Fish, miCoach is an athletic and personal trainer for PlayStation Move and Xbox 360 Kinect being published by Adidas and THQ. I produced original dialogue for two of the athletes featured.

Binary Domain (2012)
Studio Sega Japan; Publisher Sega.
Binary Domain is a sci-fi action-adventure for PS3 and Xbox360. I was part of a Sidelines writing team, headed by Antony Johnston, editing and reviewing scripts for the game.

Driver San Francisco (2011)
Studio Ubisoft Reflections; Publisher Ubisoft.
Driver San Francisco is a sandbox-style, action, driver for Mac/Windows, PS3, Wii and Xbox360. I was part of a Sidelines writing team, headed by James Worrall, developing characters and scripts for the game.


Screen

Everything Ends (in development)
Feature; Director Tito Sacchi.
A bitter-sweet ghost story, Everything Ends is a feature film written for director Tito Sacchi and optioned by Quadruple Jump.

Winding Up (in development)
Short film; Director James Reid.
A dark, tongue-in-cheek comedy, Winding Up is a short film about a man exploring his creativity and trying to discover new purpose.

Georgie Boy (in development)
Short film; Director & Producer Toby Coughlan.
A monologue, Georgie Boy is a short film that challenges attitudes to our armed forces and an aging population.

From the Cellar (2010)
Short film; Director & Producer Tito Sacchi.
From the Cellar is a comedy about perspective and how innocuous requests can make big waves, which I script edited for director Tito Sacchi. From The Cellar was one of 12 shortlisted entries in the Virgin Media Shorts 2010 competition.

Not Yet (2009)
Short film; Director Tito Sacchi; Producer Ben Mourra.
Co-written with director Tito Sacchi, Not Yet is a dream-like tale about fixation and the inability to accept the cards you are dealt.