Archive for the ‘games’ Category

Driver San Francisco

Wednesday, June 16th, 2010

Ubisoft have unveiled Driver San Francisco at E3 2010.

I was part of SideLines‘ writing team, headed by James Worrall, developing characters and scripts for the game. Hopefully some of the 40 plus passengers I worked on will be taking a ride with you/Tanner later this year.

For a Driver San Francisco hands on shift over to Eurogamer.

Jelly Baby anyone?

Sunday, April 25th, 2010

Recovering from a grand day at Salute 2010 helping Messrs Graeme and Karl from Crooked Dice, and fellow plucky assistants, run participation tables for the Doctor Who Miniatures Game. Both scenarios went down a storm, and we were delighted when the DWMG won the Best Participation Game award at the show.

Photo by Karl Perrotton, painting by Lee Birch.

For younger gamers we were running Lock, Stock and Two Smoking Daleks, featuring Cybermen, Daleks, Preachers and Torchwood, inspired by the 10th Doctor episodes Army of Ghosts and Doomsday, and using Jelly Babies for luck points. For the matured gamer there was Classic Who with A Rig Too Far, pitting the 3rd Doctor, Jo Grant, UNIT and their Boffins against the Master and his Sea Devil allies, inspired of course by The Sea Devils, and most of them had some Jelly Babies too.

It was my first experience of Salute and it was a good one. Although the setting itself was very spit and sawdust compared to other events I’ve attended at ExCel, it was by far the most friendly and fun. Hours of preparation had been put in by the exhibitors to bring their games to life. The hall was filled with stunning demonstration and participation tables, covering thousands of years of history, alternate worlds, realms of fantasy and far flung sci-fi.

Just want to thank the Crooked Dice team, Graeme, Karl, Ross, Morgan, Tom, Paul, Hayden, Vicky and Matt H, our 10th Doctor impersonator; everyone who stopped by to play or watch; and the South London Warlords for a great day.

8,000 lines later…

Friday, March 12th, 2010

Finished three intense weeks of work on the game scripts for Ubisoft. Worked out that I’ve written well over 8,000 lines of dialogue in that time. Hopefully all coherent and in equal measures of being funny and at times disturbing.

Trying now to get back on top of all my editing work for Insomnia. Thankfully everyone has been very patient and understanding, and to be honest because the standard of scripts is very high it should not take me long.

Everything else has been on hold with the volume of game writing work recently, so it will be good to get back to my own projects. Work on the feature with Tito is my main priority right now. In the background I’m working up two new comic pitches, alongside work on The Ionmonger’s Daughter and Sun Moon.

A couple of weeks ago, I responded to a script call on Shooting People for, “a simple script, based in the genre of magical realism (e.g. Amelie) that would come in between 5-10 mins.” The director has gotten back to me and it’s good news, they’re interested in making it. Will be meeting up next week to discuss the script and our next steps.

White rabbits

Monday, March 1st, 2010

Pinch, punch, first of the month… White rabbits. February went in a blur, but hoping a little superstition will bring the momentum of the last few weeks through into March.

Thanks to SideLines, I’ve been working with a team of writers on a game script for Ubisoft. Four days of sample writing landed us the gig and now we’re well into the project. Can’t say too much about it. Enjoying it and, touch wood, it will lead to future work.

Not Yet has been accepted by ECU The European Independent Film Festival and Bradford International Film Festival. This takes the number of festival acceptances to five so far.

And on the subject of white rabbits, can’t wait to see…